Oto Log ,nie wiem co to powoduje .Zacząłem sprawdzać logi dopiero ,gdy wywaliło mi ,że usunęło 2 solidy ,o których nic nie wiem ...
Kod:
** Executing...
** Command: "d:\steam\steamapps\***\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "d:\steam\steamapps\SourceMods\zombie_master" "D:\STEAM\steamapps\***\sourcesdk_content\zombie_master\mapsrc\novalab"
Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: d:\steam\steamapps\SourceMods\zombie_master\materials
Loading D:\STEAM\steamapps\***\sourcesdk_content\zombie_master\mapsrc\novalab.vmf
"materials/dev/dev_windowportal.vtf": cached version doesn't exist
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
**** leaked ****
Entity func_door (984.00 994.50 -63.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0, 2081.5, -340.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0, 2081.5, 172.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0, 2593.5, 148.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0, 2560.0, 148.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0, 3072.0, 148.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2144.0, 1024.0, 124.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2256.0, 1024.0, 124.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2672.0, 1024.0, 124.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 154 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_09*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_09rt"
Can't load skybox file skybox/sky_day01_09 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (206990 bytes)
Error! prop_static using model "models/props_lab/reciever_cart.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_lab/reciever_cart.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 992 texinfos to 523
Reduced 89 texdatas to 67 (2745 bytes to 2142)
Writing D:\STEAM\steamapps\***\sourcesdk_content\zombie_master\mapsrc\novalab.bsp
3 seconds elapsed
** Executing...
** Command: "d:\steam\steamapps\***\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "d:\steam\steamapps\SourceMods\zombie_master" "D:\STEAM\steamapps\***\sourcesdk_content\zombie_master\mapsrc\novalab"
Valve Software - vvis.exe (Nov 8 2007)
2 threads
reading d:\steam\steamapps\***\sourcesdk_content\zombie_master\mapsrc\novalab.bsp
reading d:\steam\steamapps\***\sourcesdk_content\zombie_master\mapsrc\novalab.prt
LoadPortals: couldn't read d:\steam\steamapps\***\sourcesdk_content\zombie_master\mapsrc\novalab.prt
** Executing...
** Command: "d:\steam\steamapps\***\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "d:\steam\steamapps\SourceMods\zombie_master" "D:\STEAM\steamapps\***\sourcesdk_content\zombie_master\mapsrc\novalab"
Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading d:\steam\steamapps\***\sourcesdk_content\zombie_master\mapsrc\novalab.bsp
No vis information, direct lighting only.
3670 faces
53 degenerate faces
200236 square feet [28834028.00 square inches]
0 displacements
0 square feet [0.00 square inches]
21 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (3)
Build Patch/Sample Hash Table(s).....Done<0.0092 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 53/1024 2544/49152 ( 5.2%)
brushes 544/8192 6528/98304 ( 6.6%)
brushsides 4143/65536 33144/524288 ( 6.3%)
planes 3642/65536 72840/1310720 ( 5.6%)
vertexes 5472/65536 65664/786432 ( 8.3%)
nodes 2205/65536 70560/2097152 ( 3.4%)
texinfos 523/12288 37656/884736 ( 4.3%)
texdata 67/2048 2144/65536 ( 3.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 3670/65536 205520/3670016 ( 5.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1654/65536 92624/3670016 ( 2.5%)
leaves 2259/65536 72288/2097152 ( 3.4%)
leaffaces 4413/65536 8826/131072 ( 6.7%)
leafbrushes 998/65536 1996/131072 ( 1.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 25278/512000 101112/2048000 ( 4.9%)
edges 15240/256000 60960/1024000 ( 6.0%)
LDR worldlights 21/8192 1848/720896 ( 0.3%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 335/32768 3350/327680 ( 1.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 5913/65536 11826/131072 ( 9.0%)
cubemapsamples 3/1024 48/16384 ( 0.3%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 1502484/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 114086/393216 (29.0%)
LDR leaf ambient 2259/65536 54216/1572864 ( 3.4%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/3568 ( 0.0%)
pakfile [variable] 50655/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 206990/4194304 ( 4.9%)
==== Total Win32 BSP file data space used: 2779927 bytes ====
Total triangle count: 11308
Writing d:\steam\steamapps\***\sourcesdk_content\zombie_master\mapsrc\novalab.bsp
3 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "D:\STEAM\steamapps\***\sourcesdk_content\zombie_master\mapsrc\novalab.bsp" "d:\steam\steamapps\***\half-life 2\hl2\maps\novalab.bsp"