SOURCE MODIFICATION CENTRE

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Teraz jest 08-09-2010, 3:16

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Autor Wiadomość
 Tytuł: FindPortalSide etc
PostNapisane: 01-02-2010, 10:04 
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Antlion

Dołączył(a): 20-04-2009, 5:22
Posty: 60
Podziękował: 7
Ma podziękowań: 5
Oto Log ,nie wiem co to powoduje .Zacząłem sprawdzać logi dopiero ,gdy wywaliło mi ,że usunęło 2 solidy ,o których nic nie wiem ...
Kod:
** Executing...
** Command: "d:\steam\steamapps\***\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "d:\steam\steamapps\SourceMods\zombie_master" "D:\STEAM\steamapps\***\sourcesdk_content\zombie_master\mapsrc\novalab"

Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: d:\steam\steamapps\SourceMods\zombie_master\materials
Loading D:\STEAM\steamapps\***\sourcesdk_content\zombie_master\mapsrc\novalab.vmf
"materials/dev/dev_windowportal.vtf": cached version doesn't exist
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
**** leaked ****
Entity func_door (984.00 994.50 -63.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0, 2081.5, -340.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0, 2081.5, 172.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0, 2593.5, 148.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0, 2560.0, 148.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0, 3072.0, 148.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2144.0, 1024.0, 124.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2256.0, 1024.0, 124.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2672.0, 1024.0, 124.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 154 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_09*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_09rt"
Can't load skybox file skybox/sky_day01_09 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (206990 bytes)
Error! prop_static using model "models/props_lab/reciever_cart.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_lab/reciever_cart.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 992 texinfos to 523
Reduced 89 texdatas to 67 (2745 bytes to 2142)
Writing D:\STEAM\steamapps\***\sourcesdk_content\zombie_master\mapsrc\novalab.bsp
3 seconds elapsed

** Executing...
** Command: "d:\steam\steamapps\***\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "d:\steam\steamapps\SourceMods\zombie_master" "D:\STEAM\steamapps\***\sourcesdk_content\zombie_master\mapsrc\novalab"

Valve Software - vvis.exe (Nov  8 2007)
2 threads
reading d:\steam\steamapps\***\sourcesdk_content\zombie_master\mapsrc\novalab.bsp
reading d:\steam\steamapps\***\sourcesdk_content\zombie_master\mapsrc\novalab.prt
LoadPortals: couldn't read d:\steam\steamapps\***\sourcesdk_content\zombie_master\mapsrc\novalab.prt


** Executing...
** Command: "d:\steam\steamapps\***\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters:  -game "d:\steam\steamapps\SourceMods\zombie_master" "D:\STEAM\steamapps\***\sourcesdk_content\zombie_master\mapsrc\novalab"

Valve Software - vrad.exe SSE (Nov  8 2007)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading d:\steam\steamapps\***\sourcesdk_content\zombie_master\mapsrc\novalab.bsp
No vis information, direct lighting only.
3670 faces
53 degenerate faces
200236 square feet [28834028.00 square inches]
0 displacements
0 square feet [0.00 square inches]
21 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (3)
Build Patch/Sample Hash Table(s).....Done<0.0092 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
------------       ---------------  ---------------  --------
models                  53/1024         2544/49152    ( 5.2%)
brushes                544/8192         6528/98304    ( 6.6%)
brushsides            4143/65536       33144/524288   ( 6.3%)
planes                3642/65536       72840/1310720  ( 5.6%)
vertexes              5472/65536       65664/786432   ( 8.3%)
nodes                 2205/65536       70560/2097152  ( 3.4%)
texinfos               523/12288       37656/884736   ( 4.3%)
texdata                 67/2048         2144/65536    ( 3.3%)
dispinfos                0/0               0/0        ( 0.0%)
disp_verts               0/0               0/0        ( 0.0%)
disp_tris                0/0               0/0        ( 0.0%)
disp_lmsamples           0/0               0/0        ( 0.0%)
faces                 3670/65536      205520/3670016  ( 5.6%)
hdr faces                0/65536           0/3670016  ( 0.0%)
origfaces             1654/65536       92624/3670016  ( 2.5%)
leaves                2259/65536       72288/2097152  ( 3.4%)
leaffaces             4413/65536        8826/131072   ( 6.7%)
leafbrushes            998/65536        1996/131072   ( 1.5%)
areas                    2/256            16/2048     ( 0.8%)
surfedges            25278/512000     101112/2048000  ( 4.9%)
edges                15240/256000      60960/1024000  ( 6.0%)
LDR worldlights         21/8192         1848/720896   ( 0.3%)
HDR worldlights          0/8192            0/720896   ( 0.0%)
waterstrips            335/32768        3350/327680   ( 1.0%)
waterverts               0/65536           0/786432   ( 0.0%)
waterindices          5913/65536       11826/131072   ( 9.0%)
cubemapsamples           3/1024           48/16384    ( 0.3%)
overlays                 0/512             0/180224   ( 0.0%)
LDR lightdata         [variable]     1502484/0        ( 0.0%)
HDR lightdata         [variable]           0/0        ( 0.0%)
visdata               [variable]           0/16777216 ( 0.0%)
entdata               [variable]      114086/393216   (29.0%)
LDR leaf ambient      2259/65536       54216/1572864  ( 3.4%)
HDR leaf ambient         0/65536           0/1572864  ( 0.0%)
occluders                0/0               0/0        ( 0.0%)
occluder polygons        0/0               0/0        ( 0.0%)
occluder vert ind        0/0               0/0        ( 0.0%)
detail props          [variable]           1/12       ( 8.3%)
static props          [variable]           1/3568     ( 0.0%)
pakfile               [variable]       50655/0        ( 0.0%)

Level flags = 0

Win32 Specific Data:
physics               [variable]      206990/4194304  ( 4.9%)
==== Total Win32 BSP file data space used: 2779927 bytes ====

Total triangle count: 11308
Writing d:\steam\steamapps\***\sourcesdk_content\zombie_master\mapsrc\novalab.bsp
3 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "D:\STEAM\steamapps\***\sourcesdk_content\zombie_master\mapsrc\novalab.bsp" "d:\steam\steamapps\***\half-life 2\hl2\maps\novalab.bsp"



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PostNapisane: 02-02-2010, 12:37 
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GunShip
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Dołączył(a): 30-12-2008, 2:36
Posty: 319
Podziękował: 0
Ma podziękowań: 27
No dziurę masz, załataj i zobacz co dalej.

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PostNapisane: 02-02-2010, 4:53 
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G-Man
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Dołączył(a): 01-01-2008, 8:09
Posty: 982
Lokalizacja: Far Far Away.
Podziękował: 14
Ma podziękowań: 113
Jakby co to koordynaty tejże dziury 984.00 994.50 -63.00 . Jest to func_door...

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